Explanation¶
Understanding-oriented material: how krites works, and the reasoning behind its design.
Concepts¶
- Concepts overview — the load-bearing ideas: the shoot as the unit of work, the pipeline, judgement as config.
- What "non-destructive" means, stage by stage — exactly what the guarantee covers at each stage, and where it stops.
- The analysis cache — why re-culling is instant — the measure/judge split, and the exact conditions for cache reuse.
- Why the heavy providers are opt-in — three different reasons, and what turning each one on actually costs.
Components¶
- Components — the building blocks and how they fit together.
Boundaries¶
- What krites does not do — the design decisions and the not-yet-built, kept apart.